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Fictional brand

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Aspen beer, a fictional brand from the 1979 film Alien

A fictional brand is a non-existing brand used in artistic or entertainment productions, such as paintings, books, comics, movies, TV serials, and music. The fictional brand may be designed to imitate, satirize or differentiate itself from a real corporate brand.[1] Such a device may be required where real corporations are unwilling to license their brand names for use in the fictional work, particularly where the work holds the product in a negative light.[2]

More recently, fictional brands have been used for commercial purposes through the process of reverse product placement. Consumer attachment to those brands in the fictional world may be leveraged through “defictionalisation” or “productisation” in the real world.[3] It has been suggested that the fictional brands represent brand potential rather than brand reality; they are in effect, “protobrands” that can be leveraged and transformed into registered trademarks which can derive revenue for their owners through reverse product placement or, more accurately, reverse brand placement.[4] Examples include Harry Potter’s Bertie Botts’ Every Flavour Beans, now available as real candy manufactured by the Jelly Belly Company; Duff Beer, a beer brand now available for consumption in Europe which initially appeared in The Simpsons; and Staples' Dunder Mifflin paper, from TV show, The Office.

Purposes

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Works of fiction often mention or show specific brands to give more realism to the plot or scenery. Specific brands provide descriptive details that the author can use to craft a plot: a character may own a factory that manufactures a popular product, or may make a scene by demanding a particular brand; a detective may get clues from the brand of cigarettes smoked by a suspect; a film may include a commercial poster on the background, or show a package of cereal in close-up.[citation needed]

Real brands are often used. Sometimes a specific brand is needed due to its prior associations; e.g. the Coca-Cola machine scene in Kubrick's Dr. Strangelove would not work with another, real or fictional, brand. Sometimes the author will use a common brand only to make the scene more natural or create a specific ambience. More commonly, such uses are instances of product placement – the insertion of "casual" (but actually paid and intentional) positive references to brands in movies, television programming, games, and books. However, this practice is so widespread in the entertainment industry that it gives authors another reason to avoid the use of real brands: any such reference would be suspected by the public of being paid advertising, and could diminish the artistic or intellectual merit of the work.

Another advantage to a fictional brand is that all its specifications can be invented. In this sense, an author can invent a model or brand of car, for which he can make up details. That way, he doesn't have to go look up specifications on a car, which would take time and effort-he could just make them up.

Sometimes, usually on television or movies, a real brand would not be permitted due to restrictions in advertising particular products, especially cigarettes and alcohol. Usually, a fictional brand would be created that bears some resemblance to a real brand.

Television programs made in Canada for the Canadian market are not permitted to show or mention real brand names except in certain specific circumstances. The CRTC's prohibition of product placement exists primarily to prevent producers from accepting payola, especially if accepting it affects creative control or leads producers to attempt to deceive the audience (by, for instance, implying that X Brand Olive Oil is the best brand because the host uses it).[citation needed] In some instances (especially cooking and home improvement shows) brand names are merely inked, taped, or edited out; in dramatic presentations, however, fake brand names may be used. The restriction does not apply to news or current affairs programs when mention of the brand is necessary to fairly and fully present the subject matter, and it does not apply to televised sporting events, where branding may be beyond the station's control. Programs produced outside of Canada are not subject to these rules.

Yet another reason to use a fictional brand is that sometimes a product is itself a major "character" in the plot, and using a real brand would limit creativity as the author would be constrained by the actual attributes of that brand. A subset of this is comedic brands, the most famous being "Acme" for the maker of complicated gadgets that never quite work.

Finally, the use of a real brand may be excluded also when the plot is meant to develop in a time or place (e.g. in a distant future, or in a fictional universe) where the real brand would not have existed anyway. Alternately, made-up brands are often more humorous than real brands, which is why a lot of cartoons and sitcoms prefer them.

Well-known fictional brands

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Acme

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Acme Corporation
Acme logo

The Acme Corporation is a fictional manufacturer of a vast range of products.[5] The Acme products first appeared in silent films, but are most associated with cartoons, especially those of Warner Bros.[6] There are many backronyms to explain the word, but Acme is Greek for "zenith" or "peak". During the Second Industrial Revolution, "Acme" used as a brand name for many mass-produced consumer goods, in part for the benefit of appearing at the front of alphabetical listings like a telephone directory or mail order catalog. Acme products are known to fail in outlandish ways that result in cartoon violence.[5]

Finder-Spyder

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Finder-Spyder is a fictional Web search engine that appears in numerous television shows, used in the same manner as the fictitious 555 telephone number in TV and film.[7][8] It has been called "an unofficial, open source stand-in for Google and its competitors" (used as a legality-free alternative to a brand-name product),[7] and "the most popular search engine in the TV universe."[9] Finder-Spyder appears as a top 10 pick in "best fictional brand" lists by various online media, along with Oceanic Airlines, Morley cigarettes, Acme Corporation, and others.[10][11]

Morley

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Morley is a fictional brand of cigarettes with packaging that resembles Marlboro cigarettes. The name "Morley" is a reference to "Marleys", a once-common nickname for Marlboro cigarettes.[12] Television programs began using Morleys in an era where Tobacco companies were allowed to sponsor television shows and pay for product placement. If no company agreed on a deal for product placement, producers would use a non-branded product like the fictional Morleys.[13] Morleys are produced by The Earl Hays Press, a Hollywood prop packaging service.[14]

Pear products

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Sitcom shows on the TV channel Nickelodeon often parody tech company Apple and its products by using fake tech products from the fictional “Pear” company - such as the PearPhone (a parody of the iPhone) and the PearPad (a parody of the iPad). These parodies would often appear in the Nickelodeon sitcoms iCarly, Victorious, Sam & Cat and Henry Danger.[15]

Wonka

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Wonka bars from Charlie and the Chocolate Factory (2005) on display

In 1964, Roald Dahl wrote Charlie and the Chocolate Factory set within the fictional Wonka Chocolate Factory. The story included several fictional candy products including the Everlasting Gobstopper and the Wonka Bar. The 1971 musical Willy Wonka & the Chocolate Factory was an adaptation of Dahl's work funded by Quaker Oats who also produced a variety of Wonka candy through their subsidiary Sunline. These candy products were largely unsuccessful and Quaker sold off Sunline by 1972.[16] Sunline continued to make Wonka branded candy and was later acquired by Nestle.[17] Although initially involved in the musical, Dahl left the project and disowned the 1971 film. After his death, Dahl's family became involved with a second film adaptation, Charlie and the Chocolate Factory (2005). This again featured Wonka branded products.[18]

Fictional brands lists

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See also

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References

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  1. ^ Robin Andersen, Jonathan Gray, Battleground: The Media (2008), p. 386.
  2. ^ Jean-Marc Lehu, Branded Entertainment: Product Placement & Brand Strategy in the Entertainment Business (2007), p. 144.
  3. ^ Virtual-fictionalbrands paper
  4. ^ Muzellec, Laurent; Lynn, Theodore; Lambkin, Mary (2012). "Branding in fictional and virtual environments". European Journal of Marketing. 46 (6): 811–826. doi:10.1108/03090561211214618.
  5. ^ a b Kohlstedt, Kurt (9 April 2018). "Acme to Morley: The Real Stories Behind Famous Fictional Film & TV Brands". 99% Invisible.
  6. ^ E.O. Costello. "ACME". The Warner Brothers Cartoon Companion. Archived from the original on 2011-07-12.
  7. ^ a b Jay Garmon (16 Mar 2009). "Geek Trivia: Search party of the second part". TechRepublic (CBS Interactive). Archived from the original on 2016-02-14. Retrieved 1 Apr 2014. ()
  8. ^ "The Search Engine Equivalent Of The 555 Telephone Numbers Seen In Television And Film Is?". How-To Geek. Archived from the original on 2015-06-23. Retrieved 20 Jul 2015. ()
  9. ^ Seitz, Dan (11 Dec 2009). "5 Things Hollywood Reuses More Than Plots". Cracked (Demand Media). Archived from the original on 2015-08-28. Retrieved 20 Jul 2015. ()
  10. ^ "Best 'fake' brands in film and TV". DigiTitles.com. 2013. Retrieved 1 Apr 2014.
  11. ^ Stacy Conradt (3 Mar 2009). "The Quick 10: 10 Fake Brands Used by the Entertainment Industry". Mental Floss. Retrieved 1 Apr 2014.
  12. ^ Wolf, Mark J.P. (2014). Building Imaginary Worlds: The Theory and History of Subcreation. Routledge. p. 218. ISBN 978-0415631204.
  13. ^ Morley: The cigarette brand that doesn't exist… even though it's in every TV show. Radio Times. January 18, 2017. Retrieved September 29, 2021.
  14. ^ "Hollywood's counterfeit factory". BBC News. 2017-02-23. Retrieved 2018-08-08.
  15. ^ Schafer, Debra Kate (24 October 2020). "Iconic Fictional Brands on 'The Simpsons,' 'The Walking Dead' & More TV Shows". TV Insider.
  16. ^ "How a Chicago company made Gene Wilder's most beloved movie role possible". Chicago Tribune.
  17. ^ Food Industry R&D. Wiley. 25 October 2016. pp. 238–239. ISBN 9781119089407.
  18. ^ "Willy Wonka's everlasting film plot". 11 July 2005.
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